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Mr Epidemiology

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Battlestar Pedagogica: Using Science Fiction to teach Science!

Science fiction is educational - SO SAY WE ALL! Picture courtesy BattlestarWiki
Science fiction is educational – SO SAY WE ALL! | Picture courtesy Battlestar Galactica Wiki

I’m a huge fan of science fiction and fantasy. There are few feelings quite as impressive as when an author crafts a world that draws you in (See: Arrakis, Middle Earth, Westeros, LV-246, Hogwarts etc). Perhaps what I find most fascinating though, is how quickly science fiction can turn into real life. For example, the tricorder from Star Trek was a fictional device that could scan different aspects of the environment depending on the requirement, ranging from geological, such as mineral content of rocks, to metereological, such as air pressure and temperature, to biological, such as heart rate and blood pressure. While this sounded like a great dream in the 1960s (when The Original Series aired), we’re now, within a single generation (pun *totally* intended), able to turn this into reality. The new Samsung Galaxy S4, for example, is slated to be released with a suite of health apps (dubbed S Health), including apps to measure heart rate, blood pressure as well as track caloric expenditure. Even things as simple as being able to communicate without needing a bulky cellphone have now become a reality.

As teachers and educators, we suffer from a very real limitation when it comes to teaching. Either due to time, lack of equipment or other constraints we cannot teach some issues the way we would like. But even in the most well-equipped lab, sometimes we can’t teach a concept because the technology doesn’t exist. In those situations, we can use outlandish examples to discuss a concept, and then work backwards from there to discuss the limitations we currently face, a concept called a Thought Experiment. By imagining a scenario, we can push the boundaries of our understanding, discussing the issue from a “what about if X happened,” or “Would Y still occur if A and B happened.” There are many types of thought experiments, and it means different things to different disciplines. I’m going to be using it to refer the use of a metaphor to explain a concept, which corresponds to the “prefactual” type of thought experiment, ie. what outcome would we expect if we had conditions A, B and C.

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Using Video Games to Model Real Life Outbreaks

Those of you who know me know that I’m a video game nerd. And comic book nerd. And just nerdy nerd in general. So when I read an article that used World of Warcraft to model disease outbreaks, I jumped on it.

World of Warcraft is a MMORPG (Massively Multiplayer Online Role Playing Game) and forms the butt of many jokes in shows like Southpark, The Simpsons and others. I’ve never played it myself, but I lived with a guy who did so picked up a few things. Basically, you pick a player class (barbarian, wizard etc) and then join a “guild” and do quests together. These vary from the mundane to the epic (“kill this dragon”). It is, allegedly, a lot of fun. And a lot of that fun comes from being in a group of 50-60 like minded people, all playing out their fantasies as an elf, warlock, goblin etc.

World of Warcraft (WoW) has a very intricate world that has grown up around it. Gold provides an in-game economy, and treasures you gain from slaying foes give people items to trade. And since it is based around the actions of people, each quest can be very different from the last. Sometimes this can result in inadvertently hilarious consequences; the video below shows a guild meticulously planning their attack. However, when a player decides that he’s had enough, he runs in screaming his name (“LEEEEROOOOYYYYY JENNNKINNNSSSSS”). This results in his team panicking, and all their planning going to waste. To quote Robert Burns: “The best-laid schemes o’ mice an’ men / Gang aft agley.” I’m pretty sure he was talking about WoW when he wrote that.

So you have this society with thousands of players all logging on regularly, heavily invested in their characters, spending anywhere upwards of 40-60 hours a week in the game. What happens when a “virus” is introduced into the game?

More after the loading screen … (click read more)

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